Audio converter · Windows 10 and 11

Convert OGG to WAV

Sound effects, game music and voice lines often come as OGG, while plenty of editors, samplers and video apps want WAV. Octoolo unpacks OGG files, Vorbis or Opus inside, into WAV on your own computer, a whole pack at a time.

Updated

How to convert OGG to WAV

  1. 1

    Head to the converter

    Octoolo keeps it in Converters, as Convert audio.

  2. 2

    Drop the sound pack

    Drag the folder in. Octoolo looks three levels deep, so a pack sorted into folders like “footsteps” and “doors” comes in whole.

  3. 3

    Pick WAV

    Click WAV; as a lossless target it needs no quality choice. The WAVs are 16-bit; for more headroom, the Bit depth row in More settings also offers 24-bit and 32-bit float.

  4. 4

    Convert

    Start it. Each WAV keeps its OGG's name, “door_close_02.ogg” becoming “door_close_02.wav”, in the same folder.

OGG and WAV compared

DetailOGGWAV
Full nameOgg VorbisWaveform Audio File Format
CompressionLossy (Vorbis), open and royalty-freeNone: uncompressed PCM
SizeAbout 1 MB a minute at 128 kbpsAbout 10 MB a minute at CD quality (44.1 kHz, 16-bit, stereo)
Best forGames, open-source software and web appsEditing, mixing, samples, sound effects and burning CDs
Plays inVLC, Chrome, Firefox, Android and game engines; many car stereos and Apple apps do notEvery audio editor and music app, Windows and Mac
Since2002, Xiph.Org (Vorbis 1.0)1991, Microsoft and IBM

Why turn OGG into WAV

OGG is great for shipping sound: small files, decent quality, no license fees. It is less handy for working on sound. The usual reasons to unpack it:

  • Editing and cutting. Editors work directly on WAV, and some older or simpler ones don't import OGG at all.
  • Video projects. Video editors take WAV without complaint and are often choosier about OGG.
  • Samplers, trackers and hardware that only load uncompressed sound.
  • Game projects where an engine or tool expects WAV for short effects.

Decoding to WAV once means the next program has nothing to work out, and you can keep editing without stacking up another round of lossy compression every time you save. Many people keep their working library of effects as WAV for that reason, and only make OGGs when a game or app is packaged.

Choosing the WAV format

UseBit depthSample rate
Most editing, video and games16-bitAs it is
Heavy processing and mixing32-bit floatAs it is
A tool that names a rate16-bitThe rate it asks for

Vorbis and Opus decode to floating-point sound, so 16-bit is plenty for playback and most editing, while 32-bit float gives a mixer extra headroom. The sample rate stays as it was. Vorbis files are usually 44.1 or 48 kHz; Opus decodes at 48 kHz whatever was recorded, so an OGG with Opus inside becomes a 48 kHz WAV. Mono effects stay mono, which keeps them at half the size of stereo.

If a tool insists on one rate, say 44.1 kHz for a sampler, pick it under Sample rate and every file in the batch is converted to it, whatever it was before. Not sure what a pack uses? The file list shows the rate on every row, so you can see at a glance whether it mixes 44.1 and 48 kHz sounds.

Size, names and what stays behind

WAV is uncompressed, so the files grow: a 160 kbps OGG at about 1.2 MB a minute becomes roughly 10.6 MB a minute as a 44.1 kHz stereo WAV, close to nine times larger. Short effects stay small regardless; a two-second mono click at 48 kHz is about 190 KB.

The OGG's tags, such as title and artist, are not copied into the WAV. Loop markers that a game keeps in those tags are lost the same way, so music that looped in the game plays straight through once as a WAV; set the loop again in your editor or engine.

File names do carry over, which matters when a project refers to sounds by name: only the extension changes, and a WAV whose name is already taken gets “(2)” added rather than replacing the old one.

Editing, then back to OGG

Once they are WAVs, the effects can be trimmed, faded and levelled in Octoolo's Audio Editor; see the MP3 cutter, fade in and out and normalize audio pages, which work the same way for WAV. Several effects can also be laid end to end on one track to build a combined sound, as the audio joiner shows.

When the edits are done, the same converter turns the WAVs back into OGG for your game or app: pick OGG and a quality, and Vorbis is written at 256, 160 or 112 kbps. MP3 to OGG explains how Vorbis and Opus compare. Starting from the edited WAV, rather than re-saving the old OGG, keeps that to a single round of compression. For a quick listen or a share, OGG to MP3 is the smaller option, and it plays on phones and in cars where OGG often doesn't.

Octoolo or an online converter?

DetailOctooloA typical online tool
Your filesStay on your computerUsually uploaded to the site's server
Without internetWorksDoes not work
File sizeNo limitOften capped on free use
Many filesWhole folders at onceOften a few at a time
Watermarks and adsNoneCommon on free plans
Cost$4.99 a month, all 17 appsFree with limits, or a plan per site

Questions, answered

Does the WAV sound any better than the OGG?

It sounds the same. Unpacking makes the sound easier for editors to handle, but detail the OGG encoder dropped isn't restored.

Can it convert Opus files in .ogg?

Yes. Octoolo reads both Vorbis and Opus inside OGG files, including voice messages, and writes them as WAV.

Which bit depth should I choose?

16-bit for nearly everything. Choose 32-bit float only if you'll process the sound heavily, since it doubles the size.

Will my file names stay the same?

Yes, apart from the extension, so “jump.ogg” becomes “jump.wav” right beside it.

Why is the WAV so much larger?

OGG is compressed and WAV is not. A 160 kbps music file grows about nine times; short mono effects stay small.

Can I convert a game's whole sound folder?

Yes, if the sounds are loose .ogg files: a dropped folder brings in as many as 500 of them, subfolders included. Sounds packed inside game archives have to be extracted first.

OGG to WAV, and 16 more apps.

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